When the game industry from “Survive Til 25”, 2024 Games Investment and M&A data, showed Digital Development Management (DDM).
To be properly compared to 2024 to 2023, it is important to note that Microsoft in the fourth 2023 Activision Blizzard for $ 68.7 billion is the largest gaming M & A in the story about 5.4 times the next counterpart From Take-Two Interactive $ 12.7 billion from Zynga from Take-Two Has acquired interactive.
2024 removed the acquisition of Microsoft as a outlier and was a stronger year of a total of 17.5 billion US dollars at 985 in combined investments and M&S ( +39% value and +16% volume compared to $ 12.6 billion from 2023 at 848 investments and M&S). This is particularly evident through the intendeds of 2024 in total.
DDM is the latest party, which reports on shops for games in 2024. Other data already comes from Convoy desertPresent Drake Star PartnersAnd Quanta -tech partner. One thing that is unique is that it has a forecast of 2025.
“While the game industry has made it through ‘survive Til’ 25 ‘, DDM’s view remains carefully optimistic. However, the belt climbing is certainly not over, since DDM expects investment check in an explanation.

The 2024 investments in the game industry amounted to 812 investments of 7.7 billion US dollars ( +68% value and +18% in volume over 2023 of 4.6 billion US dollars over 691 investments) Show that the volume decreases at 2022 record height of 1001 investments.
And 2024 M&A offers amounted to 173 transactions to USD 9.9 billion, which is a value of +22% and a volume of +10% compared to 2023 $ 8.1 billion in $ 157 transactions (with The exception of Microsoft -Acquisition of Activision Blizzard is 68.7 billion US dollars than outliers).
And 2024 new fund announcements amounted to 58.9 billion US dollars in a new capital in 132 funds ( +25% value and +7% volume compared to 2023 of a total of 47.2 billion US dollars at 123 funds).

Although the fourth quarter of 6.0 billion US dollars in 236 investments and M&S was like the largest quarter of 2024, high M&A values of the fourth quarter disguise a regression of the investment values:
DDM said that the fourth in 2024 investments recorded considerable loss of value -906.2 million USD for 201 -investment (–35% value and +4% volume, compared to 1.4 billion US dollars and 193 investments) marks the lowest value since the third quarter of 2018 (650.6 million. USD). The volume remained strong because the fourth quarter was +7% over the 2-year quarterly average of 187 investments. The investment values were steamed from early plants of the majority (66%)
In the meantime, the fourth quarter of 2024 m & as recorded a large increase in value -5.0 billion US dollars at 35 transactions (+572% value and -30% in volume compared to USD 751.1 million of $ 751.1 MIO USD over 50 transactions), so Q4 can exceed the combined value of Q1 -Q3 M & from 4.8 Billions of US dollars; This was made by EQT groups and the acquisition of Keywords Studios of 2.7 billion US dollars and the takeover of SuperPlay in the amount of 2.0 billion US dollars of Playika (together 94% of the total -M & a value) reached.

While the game investments slowed down in the course of the year, 2025 would like to build on a more stable floor.
While investors are more careful, top gaming giants and publishers, including Hasbro, Krafton, My.Games, Nazara Technologies and say that games have announced all the cash reserves for investing in games, said DDM.
In the second half of 2024, M&S as AS AS AS Circums were 5.8 billion US dollars at 85 transactions (+43% value and -3% in volume compared to 4.1 billion US dollars from H1 2024 at 88 Transactions). In 2025, with the acquisition of Easy Brain, the takeover of plarium in the amount of USD 820.0 million from MTG and a megadeal this year has already taken over 1.2 billion US dollars from Miniclip, the MTG takeover of 1.2 billion US dollars reached.
In 2024, private equity companies distributed some large gaming studios, including Keywords Studios, Jagex and Kahoot. And if the interest rates are falling, private equity companies will continue to be interested in large gaming -m & a offerings, said DDM.
“DDM predicts that studio and game financing will grow slowly in 2025, since many companies end their financial year in March and relax their wallet for games 2026/2027 and strategic investments,” said Revis. “In addition, DDM predicts a slight increase in activity during 2025 with an increase in artificial intelligence and blockchain.”

Investment
V4 2024 Investments amounted to $ 906.2 million in 201 investments (-35% value and +4% in volume compared to $ 1.4 billion and $ 193), which has been the lowest value since the third quarter of 2018 of $ 650.6 million. While the investment values of systems in the early stage of the majority (66%) were subdued, the volume remained strong because the fourth quarter was +7% above the two -year quarterly average of 187 investments.
Four of the 2024 game developer investments amounted to a total of $ 679.5 million in 134 investments (–39% value and -4% volume compared to USD 1.1 billion in 140 investments).
F4 2024 game industry Blockchain investment amounted to $ 179.6 million in 54 investments (–70% value and -17% in volume compared to USD 607.7 million and 65 investments of the Q3), while the artificial intelligent clippering Playing industry at 26 investments at $ 120.7 million in 26 investments (–39% in the investment in 26%. Value and +30% in volume compared to $ 197.2 million in 20 investments).
Highly segment guided by mobile (43%), followed by consoles/PC (26%), MCG* (14%), tech/other (10%), AR/VR (3%), eSports (3%) and browser (2%).
The fourth quarter of 2024 reached the unknown investment values with historical average values and reached $ 1.3 billion (+/- $ 120.0 million $).
M&A offers
Q4 2024 m & as as AS as AS was 5.0 billion US dollars at 35 transactions (+566% value and -30% volume compared to USD 751.1 million in 50 transactions) and exceeded the combined total -M & a -Talval value of 4.8 billion US dollars compared to Q1 -Q3. The M&S of Q4 was from EQT groups and 2.7 billion US dollars from Keywords Studios and the takeover of SuperPlay (94% of the total -M & a value) of EQT groups and 2.7 billion US – Dollar supported.
Q4 2024 Game Developer M&S as AS as AS as a number of USD 27 transactions (+41% value and -47% volume compared with 1.4 billion US dollars at 32 transactions).
The highest M&A segment according to value was led by Tech/other (60%), followed by mobile (40%), eSports (<1%) and console/PC (<1%).
According to M&A value and volume, Europe and Asia were the most active regions, with Europe with a total of 2.7 billion US dollars in 13 transactions (57% of the value and 37% of the volume) and Asia of 2.0 Billions of US % of the volume).
Outputs (M&A and IPOS)

Q4 2024 Outputs (M&S + IPO) amounted to 38 transactions ( + 33% of the value and -30% in volume of -30% compared to USD 38 billion and 54 volume). Despite the most common starting volume of the fourth quarter, the fourth quarter of 2024 has reached the highest exit value since the 26th quarter of Q2 2023.
IPOS four of 2024 IPOs to a total of $ 15.9 million for combined market capitalizations in three IPO (–99% value and -25% volume compared with 3.0 billion US dollars of 3.0 billion US dollars with four IPOs)) .
Poland continues to offer the game industry a steady stock market gis city per quarter with 3 in the fourth quarter of 2024 (100% of the volume). All of these were PC game developers, including Dark Point Games ($ 9.2 million market capitalization), G-DEVS ($ 1.8 million market capitalization) and Madnetic games ($ 4.9 million marketing).
The highest outputs (M&A + IPOS) according to the segment value were guided by Tech/other (60%), followed by mobile (40%), console/PC (<1%) and eSports (<1%).
Fund announcements
DDM pursues announcements by risk capital companies and funds for the new capital that they increase, which are finally used in the investments in its reports.
The new fund announcements of the fourth quarter of 2024 amounted to $ 9.8 billion (-21% value and +33% in volume compared to 27 funds of $ 12.4 billion). This financing was driven by three funds that have collected over 5.0 billion US dollars (51% of the capital of capital): start -up fund (3.0 billion US dollars), Coatue Management (1.0 billion US dollar ) and General Catalyst (1.0 billion US dollars).
Artificial intelligence and blockchain also receive 13 funds ( +13% value and +44% volume compared to $ 1.5 billion in nine funds).
New funds announcements concentrated exclusively on early stages companies that are dominated by the volume and corresponds to 75% of fund announcements in the fourth quarter of 2024; However, the financing distribution according to value was more balanced, whereby funds in early stages $ 3.4 billion in $ 27 funds (35% according to value), MID/LATE-STAGE FONDS to USD $ 3.1 billion over 3 funds (31%) And stadium collect -Annostic funds collected 3.3 billion US dollars in six funds (34% according to value).
*Mass Community Games (MCG) are games that are powered by the online community game. Contains MMOs, Mobas, Battle Royale and Metaverse games.

In the reporting values, DDM does not simply contain business when the investment or acquisition closes. This methodology has been used consistently with the data for 17 years and ensures that DDM measures actual activity instead of potential activity.
In addition, DDM reported Spacs as the investment value as what was increased in the transaction, not the company evaluation afterwards. This is in accordance with the pursuit of investment data, in which DDM pursues the money collected in the transaction and its effects on the total value of the company.
The exclusion of announced shops can lead to a big difference between the quarterly total of DDM and other companies. However, the methodology offers a clearer picture of the money used in the last quarter and provides valuable data consistency for companies that rate investments and acquisitions of the game industry, how DDM rate the game industry, as DDM rate, as DDM provides valuable data consumption, so DDM provides valuable data consistency that the company industry If the data provides valuable data consistency, DDM provides valuable data consistency. .
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