Moroi Preview: A Grimdark action game that is actually pretty funny

Moroi Preview: A Grimdark action game that is actually pretty funny


The most surprising on Moroi is his sense of humor. Moroi Is a top-down game with two sticks and puzzles in a dungeon surreal horrors, in which each cell contains a unique and grotesque vignette. In the first area of ​​the map there is a cell that contains a sensitive meat loop that longs for human meat. In another case, a dead man is strapped to a feeding tube that still pumps into his bulbous, pulsating stomach. In the next room you meet a speaking duck with far too many human teeth in your mouth. One tooth would be too many, but this duck has a full, smiling set. And then he tears them all away for you and leaves a bloody, empty bill.

And this moment makes me laugh out loud. The blood in Moroi is so ridiculous that it turns into the corner and uses the cruel absurdity that makes B horror films so charming. They do not expect the duck to have human teeth, but what is even more surprising is their sudden distance and the remaining, blood -stirred smile of the duck. These shocking moments of lightness appear in Moroi At a quick pace that twists the mood of brutality and back until it feels as if they were caught in a Francisco Goya fever dream staged by Sam Raimi. It’s pretty great.

Moroi comes from creator Alex Stanescu and his independent studio Violet Saint. Although he is now based in Switzerland, Stanescu is Romanian and Moroi Is full of Grimdark, accepts its local fairy tales. The name of the game even refers to a vampire in the Romanian folklore. Stanescu was also inspired by David Lynch, Heonymous Bosch, HR Giger and Small nightmaresWith a shot by Robert Sheckley and Douglas Adams for humor. But essentially, Moroi If a completely original world of creepiness is, Stanescu explained during a media information that moderated the game of the game, Good Shepherd Entertainment.

“There is a large pool of things in my subconscious that I pull from,” he said. “General Grotesquery, maybe carnival art, Bosch and early medieval art and caricature. I always try to find my own style. “Stanescu later clarified and said:“ Creepy things. For example, blood has to be handed over to someone else in a puzzle. And you will find that reality changes in some places, as in a room you find someone else than you expect, and so on. Let’s say dream logic. “

Moroi
Violet Saint

It is really more like nightmare logic. Each of the cells in Moroi is connected – get the separated hand from the autocannibal so that the meat loop can produce bone dust, which you can then give the creepy magician who turns it into salt for the witch, which then devours from your own potion, and so on. Finally, you will find a sword in the introductory level, break off a door and continue your search for escape, but prison is only stranger. Every now and then a voice interrupts her progress and whispers it to find her. The creatures in the cells seem to know who they are even though they have no memory of this place. There is a lot more going on in Moroi As the eye.

“I tell a lot about the tradition and collector’s items, so that they will wear a lot of storytelling,” said Stanescu. “The story of the characters and the gameplay is quite cryptic. You have to find that and pay attention to what happens. “

There are no branched action lines in MoroiBut according to Stanescu, their decisions in the course of the game will have an impact on how it ends. He said full experience should take about nine hours, but this can be extended if you hunt all secrets.

Moroi
Violet Saint

Battle Moroi Is fast and funny, and Heavy Metal replaces the moody dungeon music of the game at the beginning of every fight and gives an appropriate tone of chaos and slaughter. Dungeon Guards are the most important enemies and appear in waves of about five times, some with stronger movements than others. I ended the one-hour demo with an improved sword and a gatling weapon in my arsenal. With a sword you have basic and heavy attacks and a final train that builds up in the damage. The weapon does not need ammunition, but it runs on a cooldown mechanic and has a simple shot and a finisher. Dodge rolls off her moveset in the early game, and the balance in these battles feels just right. In addition to dodging and attacking, there are fiery nuclei in the environments that you can explode for AOE damage. However, if you are too close to the boom, you will also be injured. The end of each battle is characterized by intestinal clusters and broken corpses – hopefully not their – the cobblestones.

The amount of blood -soaked surrealism, hectic struggle and body horror in MoroiThe first hour is impressive and I am enlarged to discover all the secrets in the full game, no matter how many exploded corpses through which I have to dig. Or maybe even because of all the exploded corpses.

Moroi is due Beat Quite soon – “early 2025”

This article was originally released on Engadget at https://www.engadget.com/gaming/pc/moroi-preview-a–srimdark-action-ths-assußucy-funny-150009465.html?src=rs



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