Monster Hunter Wilds is the fastest in Capcom’s Title title title in Capcom’s history

Monster Hunter Wilds is the fastest in Capcom’s Title title title in Capcom’s history

A decade ago it was difficult to recognize the Monster Hunter series in the West like in Japan. With the publication of Monster Hunter Wilds last week, the series is far above its sales in its Zenith. Capcom quotes 8 million copies that were sold in the first three days. This makes Wilds the fastest sold re-engine game, a milestone in the short story of Capcom’s proprietary game realmage.

In short, the engine “range for the moon” and not, as is popular, the re -engine “Resident Evil” has driven Capcom’s projects in this generation. The first game in the Re-Engine, Resident Evil 7: Biohazard 2017, is currently the best-selling title, but Monster Hunter Wilds will probably give him a run for his money. In the meantime, the reengine has received a lot of adjustments and has become the basis for everything, from multiplayer shooters such as exoprimal to 2D platforms such as ghosts’ n goblins resurrection to fighting games such as Street Fighter 6.

The reason for this is that Capcom saves a lot of money by using her own internal engine that saves the engine license costs. As a hypothetics, if Monster Hunter Wilds had instead used the unreal engine, a 5% use of license after the gross revenue would exceed the product that exceeds 1 million US dollars, which blew over in less than a few days. Essentially, Capcom would have drawn more than 5% of her gross income for Monster Hunter Wilds on Epic, which instead only keep it.

This approach also gives disadvantages that electronic art also discovered when it forced the use of the proprietary frosty for all of its projects. The reengine is not necessarily suitable for all games during Limber without being very adapted. The Dogma 2 and even Monster Hunter Wilds of last year, both open world games, suffer a bad performance that was remarkable in their starting criticism. On the other hand, this criticism has not yet affected its end, since Dragon’s Dogma 2 was the 12th best -selling game of 2024 in the USA and Wilds, as explained, is how it is discussed. But just because it has not yet made a difference does not mean. A single proprietary engine that is supposed to adapt all types of games must be constantly insured and adapted, which is a lot of continuous work when the needs change.

Only time will show how Capcom’s strategy will continue to work, but so far the numbers have not been argued. The decision to choose a versatile proprietary engine has paid off for you in PIK and can serve as observable lessons for other developers and engineers in the industry.



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