Breylon’s immersive display is the TARDIS of monitors

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At CES 2025, Brelyon introduced its latest immersive display called the Ultra Reality Extend, and even after seeing it in person, my brain still can’t fully comprehend a monitor that looks bigger and deeper on the inside than it does on the outside.

Considered the world’s first commercial multifocal monitor, the Ultra Reality Extend combines the ease of use and simplicity of a traditional desktop display with the spatial depth you can typically only achieve with a VR headset. Admittedly, the maximum simulated depth the Extend delivers is only 2.5 meters, which isn’t nearly as far as you’d get from devices like one Meta Quest 3S or a Apple Vision Probut considering that Brelyon’s monitor requires no additional equipment (apart from a connected PC), the effect is truly impressive. And it’s also much easier to use, you just have to stand forward and the monitor does the rest, resulting in much less eye strain or the possible nausea that many people experience with modern VR glasses.

A diagram of how Brelyon's immersive monitor creates virtual layers with different depths. A diagram of how Brelyon's immersive monitor creates virtual layers with different depths.

Brelyon

This allows the monitor to defy its dimensions, because even though it’s much bulkier than a typical display, the view inside is absolutely monstrous. With a 30-inch frame, the Ultra Reality Extend offers a virtual display equivalent to a 122-inch curved screen. The 4K/60Hz resolution uses 1-bit monocular to deliver spatial content more akin to 8K, with elements of the scene appearing closer or further away depending on the situation.

When I watched a game clip from Spidermanthe trees and light poles whizzing past my face felt so real that I unconsciously winced. Then, in other scenes, Brelyon’s monitor was able to separate different layers of content, making the snow in the foreground appear blurry as it swept across the screen, while the characters in the distance remained crisp. It’s pretty eerie because the effect is visceral in a way that games and movies on flat screens just can’t match.



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