Which started as a quixotic attempt to compete with Valve’s Steam in 2018Year in review”For 2024 you have numbers that show a marked improvement compared to previous years. The marketplace is still not close to Steams, but despite the comparatively minutive market would no longer be left behind in the cold.
With regard to good news, EPIC has reached 295 million users on the PC and almost 900 million cross -platform accounts if they play things like other devices that play Fortnite (mobile, console, etc.). This corresponds to growth of around 100 million compared to the previous year and offers an average monthly user rate of 67 million. Epic says that this is an increase of 6% over 2023, but they declined to provide a Mau for the entire year 2023, but instead concentrated only on December.
In less good news to compare the yearsEPIC’s turnover for sales with the game of third-party providers on the PC has decreased of $ 310 million, $ 255 million, and a massive decline compared to the previous year. In view of the fact that this is the bread and butter of online shops and largely earn their money there, mathematics is only assumed that the increase in users primarily applies to Epic’s own games. The total turnover increases from $ 950 million to $ 1.09 billion, while the sales of third-party providers drop the type of cash.
With regard to the expenditure and the commitment of players, the three best titles are to be played free of charge: Hoyoverse’s Geneps claims the top position, followed by Epics own Rocket League and then again with Honkai Star Rail. The first paid game on the list is Grand Theft Auto V, the most profitable media piece of all time.
In the near future, Epic plans to improve their mobile apps. This is the result of a currently inclusive war that the publisher carries out against Google and Apple. After all, the PC client also adds functions such as voice chat, text chat, invitations outside the game and Vorlading.
While the numbers can be interpreted in both cases, depending on where they want to concentrate, the falling income of third -party providers is absolutely an issue. It is likely that individual games in Steam or First Bidders in Consoles in 2024 more than all income from EPICS third-party providers in entirety were more achieved. If this trend is not reversed, it is difficult to see that Epic continues to sell games from third-party providers when the large, the majority of their income from their own titles such as Fortnite, Rocket League and case boys.
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