Games for Change Festival runs in NYC on June 26th to June 27th

Games for Change Festival runs in NYC on June 26th to June 27th

The 22nd annual games for Change Festival will take place on June 26th and 27th in New York under the topic “Designing for Tomorrow”.

The event takes place at the Parsons School of Design in New York City and the group has published a call for speakers and awards this week until February 5.

For over two decades, the G4C Festival has been the leading global event to bring game developers, creators, educators and social innovators together who believe in the power of games and immersive media in order to advance the real change.

Under the topic of “Designing for Tomorrow”, the festival will examine how games and immersive media can promote cooperation across generations, perspectives and sectors. During the two-day festival, the participants will focus on keynotes, panels, workshops and networking opportunities in three main routes: games & learning, citizens and social problems as well as health and well-being. The XR programming is integrated into all tracks.

New this year G4C will organize a master class series on June 25, in which industry leaders and game design experts will lead incoming learning sessions. The participants have the opportunity to learn from top-class gaming experts because they share their expertise on topics such as in-platform game development, play and design and securing financing. These are carefully curated meetings that are tailored to the G4C community.

Susanna Pollack is President of Games for Change.
Susanna Pollack is President of Games for Change.

The ceremony of the Games for Change Awards on June 26th, a cornerstone of the festival, celebrates Excellence in social impact games and immersive media. The categories include the most important effects, the best innovations and the best narrative. This year the award ceremony provides a new category to drive the “Best Platform-based project” award and in the established game platforms (e.g. promoting meaningful social effects.

“For 22 years, the Games for Change Festival have been a meeting point for intersector innovations in games and immersive media,” said Susanna Pollack, President of Games for Change. “While our industry is developing, we are expanding our programming at the moment. Our new master class series and the Enhanced Awards program reflect the growth and excitement of our sector. We are enthusiastic to return to Parsons, where we can build on this dynamic and promote the next wave of cooperation and innovation. “

Pollack was the moderator at our latest Gamesbeat Insider series: Hollywood and Games Event in December and she is a common speaker at events about how games can achieve so much social issues beyond the entertainment.

The submissions of the speakers and awards are open until February 5, 2025. For more information, see Festival.Gamesforcange.org.

The previous 21st annual festival in New York examined “The 2030 Marker: a catalyst for global changes”, which brought together over 150 speakers from 12 countries. The event combines 2,300 personal and virtual participants for 65 conversations and workshops. Apart from New York, our chapter festivals in Africa, Asia, India, Torkiye and Latin America expanded its global effects and combined Changemacher to continents.

The group also organized the 2nd annual Games & SDG summit at the UN and brought together 180 managers to forge new partnerships and to promote implementable solutions.

Games for changes also added new board members: Benjamin Golant: Senior Director for Global Game Policy at Tencent Americas; Samir El Agili: Chairman at Tilting Point; And Mark Stanley: Founder of Strategic Gaming Collective, consultant for playing for the planet and lawyer for the use of games for coping with global challenges.

Last year, Games for Change’s Impact Report, according to Games for Change’s Impact Report 21 Festivals, 86 G4C award winners, five global G4C chapter, 22 global chapter events, 58,000 students and 75% of the students in title -i schools.



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