Capcom is testing generative AI to manage “tens of thousands of ideas.”

Capcom is testing generative AI to manage “tens of thousands of ideas.”

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The Osaka-based game developer and publisher, widely known for games like Monster Hunter and Street Fighter, has one of the strongest gaming portfolios of this generation. In addition to titles like Resident Evil: Village and Dragon’s Dogma 2, Capcom releases a number of major titles every year. Now, the company says they are starting to use generative AI to address some of the hurdles that come with development.

In an interview with Google Cloud Japan and translated by Automaton MediaKazuki Abe, Capcom’s technical director, explains how Capcom uses generative AI not for gameplay, stories or character designs, but to generate ideas. Abe explains that everything that goes into a video game needs to be carefully considered and carefully considered.

One example Abe uses is incorporating a television into your game, a minor thing that most players wouldn’t notice. But artists can’t simply copy the design or brand of an existing TV and incorporate it into the game without running afoul of the real creator. Abe says a new design and logo will have to be thought up from scratch. In this way, generative AI supports the developer by not keeping them stuck in trivial things that still stand out.

Abe describes this as “one of thousands” of ideas needed for game development. By using AI to develop simple solutions, developers can spend less time on these individual decisions. Specifically, Capcom uses a Gemini AI model that is fed all sorts of details and information about the game to generate internally consistent ideas. This TV issue probably wouldn’t come up during the samurai-era Onimusha series, for example.

Capcom’s next big release, Monster Hunter Wilds, hits shelves at the end of February. The developer has also announced new games in both the Okami and Onimusha series.



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